Silent Hill Home Coming: A whole new game experience

Homecoming marks the debut of the renowned psychological horror series on next-generation consoles. Building on its foundations of atmosphere, adventure and storytelling, it introduces a frightening new and standalone gameplay experience destined to haunt the dreams of both first-time players and those with some experience wandering the famously fog-shrouded streets of the town of Silent Hill and its new sinister sister city Shepherd"s Glen. The story follows the nightmare turned real life of Alex Shepherd, a war veteran returning to his hometown of Shepherd"s Glen to investigate the sudden disappearance of his kid brother, Josh. From Shepherd"s Glen to the foggy streets of dreaded Silent Hill, Alex faces the darkest of horrors in order to find his brother. Struggling with his own grip on reality, it"s here that Alex must unravel the mystery behind his nightmares, discover the truth behind his brother"s disappearance, and confront the evil that takes hold of his own flesh and blood in the process. Improved Gameplay Firmly steeped in the survival-horror genre its series has been pivotal in establishing, action in Homecoming remains based on exploration of the terrors residing in the communities surrounding Toluca lake and puzzle-solving skill as a means of surviving them. But to its credit, game developer Double Helix refuses to rest on past laurels, choosing instead to include new more accessible gameplay in the hopes of gaining a new audience for Homecoming. An example of this is: Next-Gen Visual and Spatial Features - Every sequel seeks to reinvent the namesake game in their series. Homecoming does this in three ways, by adding the ability to toggle between a traditional third-person view and an action-oriented first-person view; by adding fully 3-D graphics to the game, creating a realistic range of motion for any and all objects impacted by the player; and by adding transitions or Hell States that alter the game"s physical landscape at points in the game both in real-time and via cinematics. All three actively change the way players see themselves and in the process create a whole new game experience.